Water Adaptation

From The Black Vault
Jump to navigationJump to search

Water adaptation (minor) by Iczer

The character is transmuted by being touched by water. When the character is immersed in water (soaking wet, or up to his knees in water) the character’s skin hardens and his muscles tighten. He gains an AR of 11 and 1d4x10+30SDC, as well as an extra 4 PS which becomes extraordinary. His speed increases by 50% while his PE rises by 30%. While in water he heals at 5 times normal rate. When totally immersed (neck or deeper) He gains an extra attack per melee, swimming advanced at 88% and an extra 4 PS and 30 SDC. The character can hold his breath for 2 times his PE score and can survive pressures of up to 600 feet, while his AR jumps to 13.
Additionally, whenever his character is ‘soaked’ his powers undergo an increase in range and duration of 50%, while damage is increased by an extra 10%.
While out of water, the character can sense the presence of water up to 60 feet away. This includes the water in people (but only 30 feet range and only 60% surety)