Warp Topology
Warp topology [Major] by Iczer
'wow..it really is bigger on the inside'
The character can play with space, leaving other physics alone. This allows him to perform several stunts that afford him battlefield control.
1) Alter topology: The character can alter the local topology while leaving gravity alone. In this fashion he can create a pit in the ground, by indenting the space in an area, or create a ramp by doing the same. Objects directly affected are completely unharmed ( the ground may look bent in two but it is just fine. likewise a streetlight doubled over works just fine)
The character can affect an area 10x10x10 feet across, adding 5 feet to each of those dimensions every subsequent level. A first level character could create a 10x10x10 pit under a car for instance, or create a 2 foot thick fold of ground, 20 feet high and 25 feet long. Each transmutation requires an action, plus an action per round to maintain. Creating folds in space in this fashion can be used as a direct attack or as a defense. +4 to parry with an object bent into position (Or to bend away an incoming projectile or weapon). +4 to open holes in an object in front of a target
2) Grow/shrink space: The character can also bend objects to increase or decrease the space they afford. The space an object has can be shrunk or grown by half per level. When shrinking Objects in the area will be pushed inwards as well. Objects inside a shrunken space take 5D6 damage if crushed together but if not destroyed, then the shrinking halts. Opening space works the same way, allowing the character to slip between bars, or open a target's body armor up so that it slides off them. (shrinking a person's body armor as a attack is particularly brutal). Growing or shrinking space requires 2 actions to perform but only one action per melee round to maintain.
3) Other miscellaneous tricks: By shaping the space in front of him, a character can move relatively unimpeded, as long as he moves at 3/4 his normal speed. Alleyways close, the space between objects part and terrain flattens. Bending the space an object occupies allows the character to attack others as described above. Dodging or defending against these attacks can be awkward reducing appropriate defenses by 2. Creating a tower of ground under your feet allows you to rise on a column of distended space. Living creatures cannot be bent out of shape, but objects they hold can, and because it's the object that's bent, not the rest of physics, a bent gun is useless.