Warp Ray

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Warp ray [Minor] by Iczer

'Boom goes the dynamite"

The character projects a ray of concussive and tearing force that not only tears apart matter, but flings it around.

Range: 70 feet +10 feet per level
Damage: Warp ray inflicts 1D6 damage per level of the character. The matter cutting effect ignores the AR of the target (but not invulnerability).
Attacks: Each blast with the warp ray counts as a single attack.
Bonus to strike: +2 with an aimed shot. no bonus for wild shots.
Other effects: If a target struck with this power masses less than 50lbs (+50Lbs per level) it is also moved 1D6x3 feet per level in an essentially random direction. This movement is mostly lateral. A teleported target loses one action and loses initiative for being moved through space against his will, though a target who can already teleport or manipulate space can arrive without this issue occurring). Victims of an unwanted teleportaton may make a saving throw (16+ PE bonus applies) to resist.