Warp Control

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Warp control [Major] by Iczer

'Don't worry...he's not going anywhere'

The character has the ability to partially control the way time and space behave around him.

1) Master of space and time: Within a 60 foot radius of this character, no extradimensional or temporal powers or spells function in his vicinity without his express authority. No one may teleport, time travel, slow or change time or even bend space unless he expressly turn this ability off.

2) Warp space: The caracter can perform some limited sptial warping of his own. While warping space, the character can leap 50% further than normal and moves 50 % faster. all ranged attacks suffer -2 as they move through bent and twisted space. The character can attempt to parry any attack within 30 feet with a +4 (only) bonus. The character cannot use this ability at the same time as warp time.

3) Warp time: By controlling the speed and rate of time objects near him travel, the character can increase his Spd score by 50%, add +1 attack and +1 to strike/parry and dodge and gains an auto dodge of +2. Kinetic attacks strike him at reduced speed (3/4 damage) and his own kinetic attacks are increased by 25% damage. he can complete a given task in half the normal time. this ability may not be used at the same time as warp space.

4) Extra dimensional options: The character can skip space, ignoring up to 10 feet +2 per level in a given skip. He can store up to his ME in pounds in extradimensional space. He can expend 4 actions to step out of time and space for a few seconds (effectively vanishing from the spot he is on for one melee round per level), he can bypass a person's worn body armour, and even obstacles and power armour. He can shift the location of an object up to 10 feet +2 per level, as long as the object weighs no more than his ME in pounds. If used as a parry or disarm, this is at +2 (only). This ability can not be used with warp time or warp space active.

5) Extradimensional senses: The character can see creatures that hide extradimensionally. He can sense the other side of portals that open into new times, spaces or dimensions. He can sense when a person within 60 feet has the ability to transcend time, space or dimensions and can determine exactly what they can do with a roll of 45% +3% per level.