Warp Attack

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Warp attack [Major] by Iczer

'Bye bye now. don't forget to write'

The character can open very short range rips in time and space in order to assault his foes.

1) Warp assault: The character can create a warp right in the path of a target up to 30 feet away plus 5 feet per level. If the target is in motion(faster than a jogging pace) , he must dodge this attack (which is +4 to strike) or be sucked through, typically deposited in a random location within 6d6 feet. Damage to a target is around 3d6, and the target must save vs balance or be knocked on his butt (loses one attack and initiative). This attack can be used to 'catch a falling friend'. while it inflicts normal damage, the friend loses any excess damage from a fall. Against stationary foes, or objects for that matter, the warp in space can be opened at their feet. In this instance make opposed initiative rolls, and if the target is slower he suffers as before (though may also attempt a dodge VS a roll of the character). A standard warp assault is around 4 feet wide and 8 long.

2) Long punch: The character may also use a warp in space to perform trick shots. He may create a small (2 feet wide at best) warp in front of him and launch an attack through it to an opponent up to 20 feet away per level. these blows come from odd angles, and so have no bonus to strike above normal, but are -4 to defend against. Any of these long punch attacks count as two actions, which may be used for other means (such as a disarm, pulling a lever or dropping off a grenade)

3) Wide warp: The character can open wider warps that the ones listed in #1. A wide warp counts as three actions, and creates a rift 30 feet across +5 feet per level up to 60 feet away. It otherwise functions exactly like #1 only it may be used on significantly larger targets or even whole groups of people.