W.P. Hula-Hoop
W.P. Hula-Hoop by Taalismn
The art of using a hula-hoop as a close-in melee weapon, using one’s own body(especially waist and torso) contortions to toss the hoop as a striking weapon. A standard plastic hula-hoop does 1 point of damage, though specially-made razor-edged hoops can do 1d4-1d6 damage. The hoop can also be used to parry punches and kicks, and, with a toss of the upper body, thrown as a projectile(Effective range of 50 ft) to strike or entangle. This W.P. is also one of the few that gives a bonus to physical attributes with practice: +1 to P.P.. +1 to strike and parry as a body weapon at levels 1, 3, 6, 9, and 12, +1 to strike and entangle as a thrown weapon at levels 2, 5, 8, 11, and 15. Can combat-twirl 1 hula-hoop per level of experience simultaneously. The hula-hooper can also mesmerize or disconcert opponents with their contortions versus the actual path of their weapon; opponents must save under their M.E, or be are -1 to dodge at levels 6 and 12 of the 'hooper's level of experience.