Vulcan-Port
Vulcan-port [Major] by Iczer
‘Hawaii looks nice this year. Pity I can’t take the kids’
The character can briefly turn himself into living heat and transmit himself through the magma of the earth to appear elsewhere. Functionally this limits the areas he can transmit to and from but the side effects more than compensate.
1) Immunity to fire and heat: The character is unaffected by intense heat or fire. In fact exposure to it turns his outer body to compensate, causing him to glow with warmth for 1 minute per point of damage he is exposed to. Likewise, he is immune to smoke, sulfuric acid and other effects of vulcanization. He is likewise not impeded by magma, able to wade through, and even breathe in molten substances as if it were air. In fact 30 points of fire or heat damage in a given day is sufficient to substitute for his daily needs of food, water and sleep.
2) Lava-port: The character can dive through volcanic shafts and swim through the earth to another. The character can safely and easily navigate from any surface exposed to lava, magma or any volcanic vent. If the vent is sealed (by normal cooling) he can break through up to 20 feet per level of any cooled substance (any thicker and he stops where he is). Transport is amazingly fast, and he can circumvent the globe in minutes (1D6 minutes per 500 miles)
3) Create mini volcanoes: Through force of will, the character can create mini volcanoes. Aside from their destructive uses, they also serve as an emergency conduit to the earth’s magma (and out again).
- Range: a mini volcano can be formed within 10 feet of the character, usually just in front of him.
- Size: a 4 foot wide opening, some 3 feet tall (6 feet at the base).
- Damage: Forming the volcano does 1d4x10 damage to the ground it was summoned from. The volcanic vent can be made to spew lava at targets inflicting 4D6 damage with +4 to strike. Everyone within 10 feet of the volcanic vent takes 2D6 damage from the heat and possible fires.
- Actions: It takes 4 actions to create the mini volcano, One to direct a lava bolt and one to vanish down the vent.
- Duration: lasts until the character jumps down, or until he fails to expend an action per melee round to maintain it.
- Chance of success: 60% +5% per level. +20% in an area known for geological instability (LA for instance) -30% in a urban environment, -40% underwater. Impossible indoors.
- Distance: By jumping down the vent, the character vanishes into the magmasphere. He must designate where he wishes to arrive. If there is no active volcanic opening at that site, there is a 30% chance of arriving within 300 feet of his desired location. Otherwise he arrives up to 2D4x1000 feet away. In any event, if there is no volcanic opening, he needs to form one (same chance of success as before. Apply penalties for his actual arrival location rather than his desired one). If he cannot form an opening, move him 1D4x1000 feet and have him try again in 10 minutes.