Voodoo Vendor

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Voodoo Vendor [major] by Iczer from an idea by 89er

‘Have you seen my doll collection?’

The character has a series of linked abilities that allows him to produce vile mockeries of life as well as control life over a distance.

1) Bite: The character is equipped with a set of retracting fangs. In combat the character can bite an opponent (-4 to strike unless grappling the opponent, or by surprise) inflicting 2D6 damage and virtually ignoring body armour (ignores any amount of natural AR and any worn armour less than 2 inches thick). Once bitten, the character samples the target’s DNA in a kind of biological library (can store IQ number of DNA patterns).

2) Produce doll: By expending 3 actions, the character can vomit forth, from an opening in his chest (or stomach or elsewhere as desired) a small pseudo organic lump, formed partially from the target’s DNA.
The vile, mewling thing has the physical characteristics of a newborn kitten, a single HP and a single SDC point. Left on it’s own it can hardly look after itself, but if cared for, it can live for decades, though barely improves in capabilities. It has a Spd of 14.
The Doll obeys the commands of the creator, which is usually little more than to fetch and carry small items. The little Doll leaves tiny footprints at a scene that resembles the target’s finger prints, and can be commanded to leave trace hairs and blood at a site that bear the target’s DNA.

3) Manipulate Doll: The character can use the doll as a channel to the target. As long as the target is within 5 miles per level of the doll (and character) the character can use non damaging powers on the doll (including spells or psychic abilities) and have the effect manifest on the target. The target still receives a saving throw, and if successful, the Doll expires (see below). The character can also send 1 point of damage per round to the target via the doll, direct to HP. The target must make a saving throw (14+ PE bonuses apply) to resist damage, and if successful, the Doll Dies. Only 4 damage per level may be directed in this way to the target per day.
If the doll expires, the target takes 2 HP damage from the shock and must make a saving throw (14+ PE bonuses apply) or be stunned for 1D4 turns.

4) Limitations: The character can only maintain and generate 4 dolls per level, per day, with a maximum of 20 dolls per level total. If a target makes a saving throw, he enjoys a +6 to all future saving throws for 1 day for each of his own levels (thus a third level target would have this extra resistance for 3 days)