Viral Armour
Viral armour [Minor] by Iczer
'The cancer....it consumes me, but gives me strength'
The character can use any disease or virus in his body as a weapon.
1) Natural defences: As an action, the character can cause the disease in his body to manifest as a slick and disquieting form of body armour. The AR is equal to the saving throw of the disease in question and provides an SDC boost equal to the character's PE plus the saving throw target for the disease. The armour usually has a number of spikes or blades on it's surface that inflict 2D4 damage. The character's PB score reduces by 4 when he uses this power's aspect.
2) Sickening touch: When the character touches another target while his armour is active, (even in combat) then that target must make a saving throw (14+ PE bonuses apply) or come down with a diluted strain of that disease. The target loses 1 action per melee round and -2 to all combat actions (and -10% to all skill use) while infected (2D4 melee rounds).
3) Other bonuses. +1 PE. While not immune to disease, he may suspend the effects of any disease for up to one hour per level (Needs a three hour rest between uses) +4 to save vs disease and only suffers half normal penalties. Can infect himself with a generic cold like virus (-1 to all actions -5% to skill use) which grants him an AR of 12.