Vibe

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Vibe: [Major] by Iczer

'Let's rumble'

The character can unleashe vibrations through himself and the environment.

1) Vibrate self: Fundamentally identical to the power of blur (PU1) with the addition that his vibrating body inflicts and extra 1D6 damage.

2) Pulse: By expending 2 actions, the character can cause a shockwave to bounce outward from himself, inflicting 4D6 damage +1 per level to all targets in a 20 foot radius. More to the point, each target is shoved with the equivilent of a PS of 10 (+1 per level) away from the character. Living targets with a lower PS score will be knocked down by this (lose one action and lose initiative).

3) Giant pulse: By expending all available actios, the character can create a much broader reaching pulse. All targets within 500 feet take 2D6 damage. Targets within 100 feet take 4D6 damage, and targets within 20 feet take 6D6 damage. in addition all affected targets are shoved aside as if affected as if by the minor power of knockback attack.

4) Jackhammer: By touching a target for a full melee round, the character can inflict 2D6 damage to it. this affects an area about 6 feet across, plus 2 feet per level. Every subsequent melee round of touching doubles the base damage, 4D6 on the next round, 8 D6 on the round after that, to a maximum of 16D6 every round. the object simply shakes apart, crumbling as if disintegrating. At third level, the character can exercise some control, affecting only a part of an object. such a character could disintegrate the hinges on a door, or gouge his initials into a steel vault door.

5) Other bonuses: Resistant to explosive force, as well as sonic and vibration attacks (half damage) +25 SDC