Venom Body
Venom Body [Major] by Iczer
'Yeah..this hurts like you wouldn't believe.'
The character can transform parts of his body into toxic materials. While somewhat deadly, and certainly noxious, the transformation lends itself to a number of benefits.
While transmuted, the character suffers 1D10 damage every melee round, and is -2 to initiative, -10% to skill usage and -1 attack per melee, regardless of immunities to toxin or poison. This damage does not regenrate until this power is discontinued.
The character enjoys the following bonuses:
1) Toxic touch: Just by touching someone (cannot be combined with normal HTH attacks) the character can exude toxic substances. The touched takes 2d4 damage (+1 per level) from the touch, and must save vs lethal toxin or take an additional 4D6. The initial damage is severe enough to be mildly corrosive, and affects metal, wood, and stone. At 3rd level, he can spit this type of attack up to 15 feet with +2 to strike.
2) Altered chemistry: While transmuted, the character exudes his toxins lightly through his pores. His smell is displeasing. those attemtping to track him by smell, or those using heightened senses of smell while within 15 feet of him, must make a saving throw each round (16+) or gag, losing one attack for the melee round and suffering -2 to initiative. Biting this character causes the attacker to take damage as if affected by toxic touch #1. While transmuted, the character is immune to toxins and poisons, takes half damage from acid, is immune to nerve gas, and mace agents and has a +4 to saving throws vs unwanted bio-manipulation (including disruptive touch) his skin, hair and eyes take on sickened, toxic like colours as well.
3) Altered metabolism: While transmuted, the character enjoys heightened physical strength and endurance. he ignores normal fatigue while transformed, and has +10 to his PS, which is considered extraordinary as a matter of course. His AR rises to 8, and feels no pain beyond that which he normally feels from burning up inside.
4) Other benefits. +4 PE. Resistant to toxins and poisons (+4 to save and half damage) half damage from radiation.