Variable Matter Expulsion
Variable matter expulsion [Major] by Iczer
'A simple case of mind over matter'
The character has the ability to sample matter and start producing it as a form of attack or defence.
1) Sample matter: The character can sample matter by simply touching it for a full melee. Sampled matter assists in the second sub power (below) as well as giving the character a full working knowledge of the material properties. In this manner, the character can divulge whether a substance is radioactive, what it's average AR and SDC per foot is and any other physical properties it may posess (conductivity, ductibility, etc).
2) Project matter: The character may spontaneously create and project matter of the type he currently has 'sampled'. If he has previously sampled Iron, he projects shards of iron. If he sampled human blood, he projects blood. If he sampled Plutonium...well you get the picture. The attack has a range of 100 feet +20 feet per level and a +3 to strike with any aimed shots, inflicting 1d6 damage per level. such attacks are somewhat armour peircing, in that if the AR of the projected matter exceeds the AR of a target, then the target's AR is reduced by 4. The character may fire this as a burst of matter, (normal effect) or a spray (inflicts 1d4 damage per level, but can be spread over two adjacent targets, each with -2 to dodge)
3) Forge armor: The character can create plates of matter around his body (if the matter is solid by default). this armour takes a melee round to form and provides an SDC equal to the sampled matter's AR x2 plus 5 per level.
4) Forge simple devices: Created matter can be extruded to form simple items. while high quality works of art or precision tooling is impossible, the character can create bars, clubs, chairs even rope and cable. he is limited to items of about 20 lbs plus 10lbs per level. as with any of his extruded matter, it fades after a while. The act of keeping it from fading instantly drains one attack per melee. maximum duration is 15 minutes +5 minutes per level.