Variable Defence
Variable defence by Iczer
A variation on the adaptation power, where the character can "get used to" adverse effects of attacks or environmental conditions. The character once exposed to a damaging effect may alter his body to better endure the effect. Any single energy type may be resisted, as can psionics, magic, pain, disease, toxins and acids.
When he is first struck with one of the aforementioned effects, he takes damage as normal.
If struck again within 10 minutes, he gains either a +2 to save, or takes ½ damage/ effect.
If struck again within 10 minutes, damage is reduced to ¼ and the saving throw is at +4
Any damaging effects from that point onwards do no damage, as the character has become resistant.
Effects that require a save receive a +2 bonus extra for each exposure.
The character can hold a resistance for 10 minutes, plus 2 per level after the first. After this period, unless re exposed, the resistance drops away.
The character may have one resistance at a time, plus one at levels 3,5,7,9 and 11.