Vampirism:

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Vampirism [Major] by Iczer

'I don't Drink......wine'

The character is defective, and no longer posesses a fully functioning metabolism. This power has taken it over, and now the character can draw life, sustenence and superhuman power from other living beings.

1) Life absorption. The character is typically defined by the source of sustenence and method of feeding. Select one of the following, or roll randomly.

Life energy: Affects targets within 5 feet per level and requires a saving throw (14+) to resist (PE bonuses apply). A success drains 3D6 SDC from a target, while a failure simply halves their current SDC and leaves them temporarilly fatigued (-1 attack per melee round -10% to skills -20% to Spd and -2 to all combat manoevres for 1D4 rounds) Drained SDC(or HP) replenishes any lost SDC or HP, and a failed saving throw renders the character 'Fed'
Blood: The character has a set of dual purpose fangs. they inflict 2D4 damage in combat and can punch through (Ignore) AR scores of less than 15 (Natural or otherwise). They can also perform a painless bloodletting on a willing subject, or a more painful one on a grappled or restrained one. In any case, draining blood in this fashion drains 5 HP per melee round and lowers a targets PE by one. It takes 20 HP to cause this character to enter a state where he is considered 'fed'.
Body heat: The character can drain heat on contact with a target. The character drains body heat, not other forms of heat (although fire and heat damage is halved). In combat the character inflicts 2 points of damage, per level, from cold with every strike, or 4D6 per melee round while grappling. this heat drain harms creatures normally immune to cold as long as they still posess body heat. Characters who lose all SDC from this damage are considered frostbitten (-20% SPD, halve combat bonuses and attacks per melee round.) Inflicting frostbite on a target is enough to be considered 'fed' killing a target in this manner freezes them solid.
Vitality: This is a slow but devastating attack. The character must hold a target for a full melee round, to which they then recieve a saving throw (14+ PE bonuses apply) failure reduces the target's PE by one, and heals the character 4D6 HP or SDC (May exceed his normal maximum) the character needs to drain only a single PE point to be considered 'fed'. The target recovers his lost PE at a rate of 1 per day, but the loss makes them weak (Roll on temporary injury chart for each PE point lost to represent debilitating wounds)
PPE: The character feeds on the PPE of others, needing 30 PPE to be considered 'Fed'. He can feed normally on the PPE of spellcasters, needing only to touch them (they gain a saving throw 16+ PE bonuses apply) and the character drains 1D6 PPE per level of expereience. He can feed on normal people by killing them, and draining their doubled PPE upon the moment of death. PPE vampires cannot consume the PPE found in magic objects, in spells or in leylines. Consumed PPE replenishes lost HP and SDC.
Age: The character can afflict old age on a target. the target, who must be grabbed first, makes a saving throw for each 'age attack'. If he fails he ages 1D4 years per level, with all appropriate consequences. Targets return to their normal age at a rate of 1 year per day of rest. The character needs to recover 20 years to be considered 'Fed'. Each year drained heals lost HP and SDC (Even above their normal amount)

2) Being 'Fed': If a vampire has 'fed' he remains so for 12 hours per level. being fed leads to the following consequences.

  • Hunger and fatigue are banished.
  • Heals 1D4 HP or SDC per melee round
  • +2 attacks
  • +50 SDC
  • +8 to PS and +6 to PP
  • Double Spd attribute.

A vampire of this type can survive without feeding for 2 days per level. after this period, the hunger pangs begin, and the character loses an attack per melee round, halves his normal SDC lowers skill use and Spd by 20% halves his PB score and lowers all combat bonuses by 1. Each hour, he loses 1D4 HP, until he 'dies'.

In this death, he can still be revived. if an appopriate target comes within 10 feet per level of the character's corpse, the drain begins. any saving throws are made at -2 at this point. If the deceased is brought back to life in this method, he is not considered 'Fed' and is still starving.

Other bonuses: +30 SDC +6 PE +4 PB +2MA. The character is not a classic vampire, and is not undead. He is no more vulnerable to crosses, silver or holy symbols than any other superbeing (though he may believe so) His metabolism is now only capable of processig life energies, and can no longer eat. He is immune to poisons, though can suffocate just as easilly as anyone else.