Usurp Morals

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Ursurp Morals [major] By Iczer 'You really ought not to do this.....'

The character has the ability to alter a person's mind, forcing them to view their actions in a different perspective. This pseudo psychic power can create temporary allies, and powerful followers.

1) Twist moral code: By application of this power, the character can twist another's mind to match his own. by expending 3 attacks, the character may cause another target within 50 feet to undergo an extraordanary, although hidden metamorphosis (Saving throw 16+ ME bonuses apply to avoid this power).

Firstly, the target slides 1d4 steps towards the character's alignment.

Secondly, the target feels a kind of euphoria while he serves under the new alignment's strictures, and discomfort and disquiet whil serving under his old alignment.

Thirdly, the target becomes disinclined to impede the character, or interfere with his plans.

Effectively, when the target acts in his new alignment, he gains +10% to all skill usage, gains +1 to all combat manoevres and +2 to initiative. When acting according to his own alignment, he reverses those bonuses and loses one attack per melee (he is plagued with doubt and cannot concentrate). when acting in self interest, and not following his alignment one way or the other he feels normal. In addition, he must make a Saving throw Vs this power (16+ ME bonuses count) to actively or passively impede the character. he may save once per melee round, and during this time, he may take any other actions he chooses. Making a save only allows a melee round of actions before a new save must be made. It does not end this power's effects. The target remains affected for 1d4 hours plus 30 minutes per level.

2) All in accord: When working with like minded members of the same alignment, the character can unite them with purpose. Up to 3 allies, plus one per level, will feel bolstered by the character's presence, gaining +2 to saves vs mind altering effects, and +10% to skill use. This lasts only while in the character's immediate vicinity and the bonuses vanish as soon as the target works at odds with the character.

3) Other bonuses: +1D4 to ME and MA. The character is willfull, and generally charismatic.