Urban Decay

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Urban decay [Minor] by Iczer

'You know this used to be such a nice neighbourhood'

The character can send out waves of energy that twist and crumble artificial matter, effectively wreaking havok on any urban surface.

Range: 30 feet plus 10 feet per level. the character can modulate range by 5 foot increments.

Damage: All artificial structures (virtually any unliving thing within range that is not made from a natural substance such as wood or unworked stone) drops in SDC equal to the character's ME in % plus 2% per level.

Once affected in this way the target's become immune to further damage. In addition, all available targets drop by 1d4+2 AR. effectively the entire area becomes watsed with cracks, rips, tears and bends. Items suffer reduced efficiency. Load bearing structures lose 20% of their load capacity (only in the affected area of course) weapons become warped inflicting -2 to strike (only -1 for melee weapons. they are simpler). vehicles and equipment in the area suffer a 20% operational capacity (vehicles are harder to drive etc).

Actions: This power requires 3 actions to use, and at any rate can not be used more than oncer per melee round.