Ur Power
Ur power [Major] by Iczer
'I am everything you are my friend. Everything and more'
The character is a parasite, absorbing powers from those around him and incorporating them into his own body.
1) General health and well being. The character enjoys +1PS for every living human around him within 15 feet. In addition, every superhuman within 100 feet grants him the same bonus. Whenever within 30 feet of a superhuman being, he heals 1 HP or 1 SDC per melee round for every such being.
2) Specific Resistance: Superhumans in the vicinity also grant additional benefits. He gains a new resistance every melee round he spends near other superhumans (half damage). This resistance is based on a target's actual powers and abilities. if the same subject is tapped twice, this becomes full blown immunity. He never becomes immune to kinetic damage of any sort, but if a target has enhanced strength or natural weaponry, he gains an AR of 14 against it (and takes half damage if tapped twice). Note that this resistance is specific to individuals. Being immune to Pyroman's fire blast does not render any resistance to Omniman's heat ray vision. Likewise if the Character is resistant to cutting attacks from Ravager's claws, his kicks still inflict full damage) resistances last for 10 minutes per level.
3) Siphon: By locating a target with 50 feet, the character can sample his abilities. the character expends 2 actions and the target makes a saving throw (14+ PE bonuses apply) If the save fails, then one power of the target (chosen at random) is halved in effect. the character gains that power (also at half effect) for 1d4 melee rounds (+1 per level) (though may save it for later, in which case he can hold it for 1 hour per level after which it dissolves) at any rate the target gains his powers back at full strength after 1 minute.
4) Hard to fight: The character is hard to target with superabilities (and psionic abilities). as an action, the character can select a superpowered foe, and counteract his ability to fight him. Bonuses derived from superpowers are negated against him as he adapts to counter, or he gains +6 to save vs a specific effect. He can retain this bonus indefinitely but it applies against only one opponent at a time. In addition, the character has +2 to strike and damage his selected opponent.
5) Bonus SDC: The character enjoys +30 SDC as part of this power. Every superhuman that is within 60 feet adds a further 30 to this number. If a superhuman leaves this area, he loses 30 SDC from this total but this does not affect his normal SDC totals.