Upchuck

From The Black Vault
Jump to navigationJump to search

Upchuck [minor] by Iczer

'Enjoy the view'

The character generates a brief kinetic shove by flexing a gravity field, hurling a target upwards and skywards.

Range: 40 feet +10 feet per level.
Duration: Instant. each use counts as 2 melee actions.
Damage: None, but targets may take separate damage from the fall.
Weight affected: Objects under 5 lbs will be sent 2D4x10 feet ito the air. Anything in it's way will treat it as a falling object.

Characters can affect a maximum mass/weight of 100lbs plus 50lbs per level. Targets within this range are thrown 3D6 feet skywards +1 foot per level. Targets of half this weight will shoot 50% further, and targets less than a quarter of this mass will shoot twice as far.
After landing, the target takes normal damage for such a misadventure will be knocked down (lose one action and initiative)

Avoiding: Opponent's familiar with this attack, may make a perception check when targeted (14+) to notice the tell tale pulling sensation prior to being hurled. If noticed, he may make a standard dodge (14+ +1 at levels 3,6,9 and 12) or autododge.
Characters may roll with punch/fall/impact as usual when falling.
Characters exposed to this deliberately may treat this like a ride. (Must notice its effect and not dodge) may make a check vs balance. If successful, they ignore 10 feet of falling and take half damage from the rest. No knockdown.
Flyers of any sort will not fall, after this power is used on them, but may be forced to slam into objects for normal damage.
Characters with gravity manipulation (of any variety) gravitational plane or levitation (psionic or otherwise) ignore this power altogether. weightless characters (either through weight manipulation, gravity control or the weightless power, will be hurled upwards, as if they possess their reduced mass, but will tumble lightly downwards.

At 5th level, the character can cause this power to arc, by folding the degree of gravity by a few degree's. targets fly off in an arc (at the character's option) being moved 2 feet outwards for every three feet upwards.
The character can use this power on himself, treating his weight as half normal, and automatically making the required sense of balance checks.