Unweildy Mind
Unweildy mind: [Minor] by Iczer
'No no no..those colours, they are not random at all'
The character's mind is a chaotic whirl of thoughts and ideas that come and go in a swirl of disorder.
1) Impenatrable mind: the character's mind is unable to be read. the thoughts do not transmit as well. In addition the character has a +8 to save vs psionics and mind affecting magic.
2) See pattern: the character posesses an autistic type ability (without actually being autistic) to discover patterns lying in apparent chaos. This ability requires heavy intervention by the GM but includes the following abilities:
- Can see order disguised as chaos. Like a rigged lottery, or loaded dice. in the same way he can tell when someone is acting (or lying) by the way they behave
- Can almost instantly decypher codes and ciphers, taking a mere 1d4 melees to translate any code that eventually translates into a language they can read.
- Can unscramble anything that has been scrambled, depending on the level of complexity. will notice any additions to an artist's painting, and ignores worn camoflague
3) Unpredictable: the character can function dangerously and unpredictably if he so chooses. in this manner he thwarts powers that rely on order and strcture (including Karmic power) and cannot be 'read' by others (thwarts attempts to read body language, or to psychoanalyse. also is unreadable to Natural combat ability) He gains +1 to strike and damage and is -2 to be struck when behaving chaotically, but cannot follow instructions or plans. Lastly, the character triggers anyone's danger or sixth senses when he is in this mode, and has a -4 to MA while is mind is disordered.