Unstable Space
Unstable space [Major] by Iczer
"catch me if you can"
The character can turn the space around him into a series of spatial eddies through which he can redirect attacks, either his own or others.
1) Affected area: The character can expend 2 actions to warp an area 50 feet across plus 10 feet per level. The distortions are visible as grey swirling eddies that move, merge and separate. These eddies are not solid, but they do exert a pressure over their event horizon. Attacks or effects that rely on straight lines (charging someone, or firing a shot) suffer a -4 to strike, and anyone moving at a spd greater than 10 must make a sense of balance check or tumble over (lose one attack, and lose initiative). The area remains affected as long as the character remains (conscious) in the area or for 1d4 minutes afterward.
2) Redirect attacks: The character can auto parry any incoming attack against him with a +4 bonus. The attack is swallowed by a warp and the effect passes out of another one. Attacks larger than a foot wide are instead deflected to the side. As an action, he may parry an attack leveled at someone else. An attack that passes through (but not one that is deflected) can be redirected to another target (even the attacker). 10% chance +5% per level that any attack can be sent deliberately to another target (if so the target must make a parry or dodge at -4 against the original strike roll). The character cannot redirect attacks he is unaware of.
3) Attacks everywhere: The character can strike any target within his area of effect with any of his attacks. He slides his punches and kicks (or energy blasts) through one of his own warps and the attack exist from another. The indirect nature of the attack suffers a -2 to strike, but unaware targets have a -6 to dodge these suprise attacks. The character is unimpeded by his own warp field, and may slide through one hole and out the other, and can move any where inside his own affected area (+2 to dodges). The character can also warp any small object to any other location within range. This functions as a disarm against held items (roll with +2 only, target may parry at -4) by warping an opponents foot (assuming that foot is small enough) he may cause a target to slip and stumble (dodge at -4 or lose one attack and initiative).