Unity
Unity (Major] by Senator Cybus
The super being has a companion, twin or partner with whom he shares an unusually strong bond; the two always seem to work uncannily well together, in perfect co-ordination and without any disagreement or dispute.
Close observers may assume that the pair have a psychic link, some telepathic connection that transcends the need for mundane communication. The truth is even stranger: the hero is a single entity who experiences life through two separate bodies simultaneously - one mind, occupying two brains! This means that the hero has a partner who is just as capable as he is and 100% loyal - because the partner is him.
Due to the unique bond between the hero/es, he/they can communicate instantly over any distance, unfailingly locate himself/themselves with pinpoint accuracy, and is/are aware of everything he/they experience/s. This link is far more profound and powerful than simple telepathy and cannot be disrupted, even by a Group Mind Block.
Additionally, the super being’s doubled brain power, perfect coordination and facility to cope with so much simultaneous sensory input grants him several useful advantages:
Bonuses:
- +1D4+2 I.Q.
- +1D4+2 M.E.
- The hero/es possess the minor super ability of Heightened Sense of Recall.
- The hero/es possess the minor super ability of Multi-Tasking.
- The character/s effectively possess the minor super ability of Speed Tasking when working on the same project.
- +1 to strike, parry and doge when fighting against the same opponent at levels 1, 3, 6, 10 and 15.
- +2 to initiative when within ten feet (3 m) of each other, and a further +1 at levels 4, 9 and 15.
- +2 to save vs. any magic, toxin or attack that would stun the hero or render him unconscious.
- The super being/s is/are completely rested after only four hours of sleep.
Both of the character’s bodies possess exactly the same physical attributes and other super abilities, if any, even if they may look entirely different.
Limitations:
- The hero’s other half is not a temporary construct, like the entities created with the Multiple Beings/Selves super ability - he is a living, breathing person who needs food, water and shelter like anyone else.
- If one of the hero’s bodies is injured or tortured, his other half feels the same pain.
- If one of the character’s selves is sleeping or is rendered unconscious, the other self loses access to the combat bonuses, Speed Tasking ability and +2 to save vs. stunning effects listed above, though the other bonuses still apply.
- If one of the bodies is killed, the remaining individual immediately and permanently loses all of the bonuses listed above, with the single exception of Multi-Tasking, which he retains due to his experience of coordinating so much simultaneous sensory information. Additionally, the shock of essentially losing half of one’s body is incredibly traumatic: to reflect this, the player must roll once on the Random Insanity Table (HU main book, page 28).
Note: If a player chooses the Unity power for a second time, he gains a third body and the following bonuses, which supplant those listed above:
- The hero/es possess/es the minor super abilities of Extraordinary Intelligence, Extraordinary Mental Endurance and Sleeplessness.
- The character possesses Heightened Sense of Recall, Multi-Tasking and Speed Tasking, as detailed above.
- +2 to strike, parry and dodge when all fighting the same opponent, +1 at levels 3, 5, 8, 11 and 15 (use the initial bonuses listed above if only two of the super beings are attacking the same foe).
- +3 to initiative when within 10 feet (3 m) of each other, and a further +1 at levels 3, 5, 8, 11 and 15 (use the initial bonuses listed above if only two of the super beings are within range of each other).
All of the character’s bodies possess exactly the same physical attributes and other super abilities, if any, even if they look entirely different.
If one of the trio is killed, the remaining two super beings lose these bonuses and revert to the initial bonuses granted for a single selection of the Unity power.
Limitations: The same as for a single selection of the Unity power, as detailed above.