Uncanny Parrying

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Uncanny Parrying by Iczer

Character has an uncanny sense of speed and direction of projectiles, which gives an ability to parry things easier than most people. The character also has some sort of hard surface (player's choice of material) covering his forearms, which protects him and helps him to parry all manner of things without harm.

Bonuses:

+2 to parry
Can parry projectiles with only +1 at levels 3, 6, 9, 12, 15, +PP bonus or wp bonus.
Can parry lasers/energy blasts at half projectile bonus.
The forearms have 50 SDC each. And add +2 to punching damage
Can all out parry, ignoring the regular action to perform a parry at +3 (+5 total)
Can parry attacks from any direction, even from behind, if he knows the opponent is there. Complete surprise attacks are unable to be defended against.
+1 to dodge (superior reflexes) +2 initiative.
+15% to Criminal Science & Forensics in regard to ballistics.

Whirlwind mode. This is the only action the character can perform all round. By declaring whirlwind mode the character ignores the initiative segment and makes as many whirling parries as possible. He makes a parry against all incoming attacks. Ranged attacks that are not parried inflict half damage. (partial deflection) Opponents who are parried are immediately counter struck. The counter strike inflicts 1d6 damage (or by weapon) but has no bonus to strike or damage. As long as opponents are within reach, they will be counter struck as long as they initiate a HTH attack on the PC. Weapon attacks are immune to this counter strike.

Range: Self +1 other at arm's reach at levels 7 and 14. Duration: One melee/PE point, with concentration