Ultramimic
Ultramimic [Major] by Iczer
'Yeah, Power bolts are pretty good, but wait until you see mine'
The character can copy the powers of others storing them for very short lived uses.
1) Power slots: The character starts with 6 power slots, and gains 2 per level starting at level 2. Each slot holds one minor power, or one attribute score, or other miscellaneous trait. 2 power slots are required for a major power (but only one for a 'sub power' within a major power). Once a power, attribute or other ability has been copied, it remains in its 'slot' until used or discarded.
A Miscellaneous trait refers to an ability, superhuman or otherwise, not strictly relating to superpowers or abilities (a person's left handedness, or a 'talent for art' for instance).
2) Copying powers: The character needs to see the copied power in action to place it into an empty power slot. for many powers this is simple, and requires the character spend an action doing so. for passive powers, (immortality, invulnerability etc) the character needs to know the target has the power, and then to remain nearby for 1 melee round to absorb it via osmosis. The concentration to perfrom this requires one action in that melee round, as well as -2 to strike/parry/dodge and initiative. a target must remain within 30 feet (+10 feet per level) while a power is being copied.
3) Using powers: When the character chooses to use a power slot, it immeadiately becomes vacant, and the character may use that power or ability as if it were his own. the character's understanding is such that he uses the borrowed ability at a level equal to his own +2. At any rate, the power lasts for 1 mellee round before dissolving (2 melee rounds at level 5, 3 at level 10 and 4 at level 15).