Ultra Claws

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Ultra Claws (Major) by Stone Gargoyle

This power was originally called Mega Claws until I learned Mr. Twist already had one by that name. I borrowed his penetration ability from that power and used it in this one, also. The character possesses incredible claws with unique features.
Range: Claws are 6-9 inches in length
Damage: 1d6 per finger(5d6 per hand), plus one point per level, +PS bonus
Bonuses: +2 to strike with claws, plus 1 at levels 3,6,9,12 and 15
Grabbing/Digging In: Claw strength is Supernatural for the purpose of piercing vehicles and hanging on.
Armor Piercing: Reduce AR of target by three, -1 at levels 3,7,10 and 14
Limits:
  • Cannot be used to parry
  • -15% to skills requiring the use of the hands
Special Feature: In addition to the abilities listed above, the claws possess a special ability which should be rolled when this power is selected.
01-25% Fires energy attack (select type from force bolts, electricity, fire or laser beams)
Range: 120 feet per level
Duration: Instant
Damage: 1d6, +1d6 at levels 2,4,6,8,10, 12 and 14
26-50% Venom tipped
Attacks: can only poison blades twice per melee round and requires 2 attacks/actions
Damage: Varies with type of poison
Saving Throw: varies with type of poison (I am not listing information about poisons here as it would be lengthy and such information is readily available in various Palladium resource books)
51-75% Retractable: Blades fold in like pocket knife blades
Attacks: Uses one action to pop claws
76-00% More Damage: Claws are twice the length and size (twice the penalty to skills applies).
Damage: 2d6 per finger (10d6 per hand), +2 points damage per level. Character can also use the claws to parry at a bonus of +1, +1 at levels 2,4,6,8,10, 12 and 14.