Ultra-Mimic
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The Ultra-Mimic by Mr. Scorpio
The Ultra-Mimic is a character who, by birth or design, can copy the powers of multiple foes/ Ultra-Mimics are often created to combat a specific group or team, and some even have their specific powers permanently in place, while others copy the powers of anyone they come into contact with.
Determining Mimic Type and Abilities.
- 1. All Ultra-Mimics have the same basic abilities.
- 2. Ultra-Mimics can be from either Earth or from alien worlds/dimensions.
- 3. Choose the type you want from those listed below.
Type 1: Alien
- Step One: The Usual: Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment and Reasons for coming to Earth as you would for any "normal" alien character.
- Step Two: Hit Points and S.D.C.:
- Hit Points: Roll to determine as usual. Add up the characters P.E. attribute and an additional +1D6 per level of experience.
- Structural Damage Capacity (S.D.C.): The Ultra-Mimic gets a base amount of 35 S.D.C. points, plus any bonuses provided by physical skills and adaptations to unearthly native environmental conditions.
- Step Three: Alien Biological Type: You may roll or choose on the following table, or choose to ignore this option and roll on the usual table.
- 01-25%: Amorph, with no set body structure of its own; this life form is a natural shape shifter and Ultra-Mimic.
- 26-50%: Synthetic, an artificial form of life created specifically as an Ultra-Mimic.
- 51-75%: Recombinate, a species prone to massive mutation under certain conditions.
- 76-00%: Parabiotic, a species which steals genetic material in order to adapt to its environment and advance itself.
- Step Four: Mimic Type: Roll on the following table or choose the most appropriate type.
- 01-20%: Can copy the superabilities (only the superabilities not the attributes) of everyone it chooses to within 50 feet.
- 21-30%: Can mimic anyone it chooses within 50 feet. Attributes are equal to the highest scores from the group being mimicked.
- 31-65%: Can mimic and retain the powers and abilities of one person it has touched for every 5 points of its true P.E. score.
- 66-80%: Automatically mimics anyone it makes physical contact with.
- 81-00%: Capable of assuming the appearance as well as the abilities of anyone it makes physical contact with.
- Other Stuff:
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
- Attacks Per Melee: Ultra-Mimic characters automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through hand-to-hand combat and other combat skills or super abilities.
- Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 2: Experiment
- Step One: The Usual: Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment and Optional Rounding Out You Character as you would for any character.
- Step Two: Hit Points and S.D.C.:
- Hit Points: Roll to determine as usual. Add up the characters P.E. attribute and an additional +1D6 per level of experience.
- Structural Damage Capacity (S.D.C.): The Ultra-Mimic gets a base amount of 40 S.D.C. points, plus any bonuses provided by physical skills.
- Step Three: Roll on Table D in HU2, page 116.
- Step Four: Mimic Type: Roll on the following table or choose the most appropriate type.
- 01-25%: Genetically programmed with the highest attributes and super abilities of a specific team; cannot mimic anyone else.
- 26-50%: Genetically programmed with the highest attributes and super abilities of a specific team and can still mimic others.
- 51-75%: Can copy the super abilities (only the super abilities and not the attributes) of everyone he chooses to within 50 feet.
- 76-00%: Automatically mimics everyone within 50 feet. Attributes are equal to the highest scores from the group being mimicked.
- Other Stuff:
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
- Attacks Per Melee: Ultra-Mimic characters automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through hand-to-hand combat and other combat skills or super abilities.
- Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 3: Mutant
- Step One: The Usual: Determine the normal Eight Attributes, Hit Points, S.D.C., Alignment and Optional Rounding Out You Character as you would for any character.
- Step Two: Hit Points and S.D.C.:
- Hit Points: Roll to determine as usual. Add up the characters P.E. attribute and an additional +1D6 per level of experience.
- Structural Damage Capacity (S.D.C.): The Ultra-Mimic gets a base amount of 30 S.D.C. points, plus any bonuses provided by physical skills.
- Step Three: You may roll or can choose from the Unusual Characteristics Table in HU2, page 159.
- Step Four: Mimic Type: Roll on the following table or choose the most appropriate type.
- 01-25%: Can copy the super abilities (only the super abilities) of everyone he chooses to within 50 feet.
- 26-50%: Can mimic anyone he chooses to within 50 feet. Attributes are equal to the highest scores from the group being mimicked.
- 51-75%: Can mimic and retain the powers of one person for every 5 Points of his true P.E. score.
- 76-00%: Automatically mimics everyone within 50 feet. Attributes are equal to the highest scores from the group being mimicked.
- Other Stuff:
- Hand-to-Hand Combat: Combat skills are not gained automatically. They must be selected as a learned skill.
- Attacks Per Melee: Ultra-Mimic characters automatically get two hand-to-hand attacks per melee round. Additional attacks are developed through hand-to-hand combat and other combat skills or super abilities.
- Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.
Type 4: Robotic
- Step One: The Usual: The eight attributes all have a starting score of 12 (P.S. is Robotic/Extraordinary). Most of these will be overwritten by those of anyone the robot mimics.
- Step Two: Armor Rating (A.R.) & S.D.C.:
- Armor Rating: 10 (can be replaced by mimicking a foe with a higher A.R.).
- Structural Damage Capacity (S.D.C.): The robotic Ultra-Mimic gets a base of 225 S.D.C. points (will be replaced by S.D.C. of anyone the robot mimics).
- Step Three: Mimic Type
- 01-25%: Automatically mimics everyone within 50 feet. Attributes are equal to the highest scores from the group being mimicked.
- 26-50%: Can mimic anyone within 50 feet. Takes one melee attack/action to scan a target and assimilate his/her powers. Attributes are equal to the highest scores from the group being mimicked.
- 51-75%: Permanently possesses powers identical to a specific team. Cannot mimic anyone else.
- 76-00%: Permanently possesses powers identical to a specific team and retains the ability to mimic any others within 50 feet that the robot chooses. Attributes are equal to the highest scores from the group being mimicked.
- Other Stuff:
- Hand-to-Hand Combat: The robotic Ultra-Mimic gets the basic Combat Program from the Robotics section (HU2, on page 198).
- Attacks Per Melee: Robotic Ultra-Mimic characters automatically get three hand-to-hand attacks per melee round. Additional attacks are developed through hand-to-hand combat and other combat skills or super abilities.
- Experience Levels: Use the Mega-Hero experience chart in the back of HU2 for level advancement.