Tumbling (Revised)
Tumbling by Mephisto
(NOTE: Does not provide any extra attacks per melee!)
This skill builds and strengthens the body for feats of strength, agility, and endurance. Abilities include a variety of gymnastic-type rolls, leaps, tumbles, falls, cartwheels, somersaults, and handstand type exercises. These differ from the acrobat in that they are performed on the ground and involve rigorous exhibitions of speed and strength involving elaborate tumbles, back flips, body throws, and so on. Note that these abilities can be combined with martial art styles that allow them into their systems.
As a side note I found some of the sub-abilities of this physical skill really bizarre to have as part of tumbling. Pole Vaulting and Stilt Walking (!?), I do not consider to be aspects of tumbling and are therefore ignored. Same with the Leaping ability (if one wants to leap why not just learn Acrobatics?). So therefore I focus tumbling on the ground aspects of the skill. I hope you agree with the results.
- Requirements: Must be part of a Skill program or if using an O.C.C. system, an O.C.C. related skill. Secondary skills can not be used to acquire Tumbling.
- Character Bonuses: +2 to P.S., +1 to P.P., +1 to P.E., +1D4 to Spd., +2D4 to S.D.C.
- Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Maintain Balance, Sense of Strength, Body Flip/Throw (1D6), Roll – Escape, Cartwheel, Somersault, Handstand, Back Flip, Back Flip – Escape, Back Flip – Defense.
- Level Advancement Bonuses:
- 1st: +2 Roll (All Rolls including Roll with Punch/Fall/Impact).
- 2nd: Add Roll – Defense, +1 Back Flip (All Back Flip moves).
- 3rd: Add Somersault – Escape.
- 4th: +1 Sense of Strength, Add Handstand – Escape.
- 5th: +1 Roll (All Rolls including Roll with Punch/Fall/Impact).
- 6th: +1 Body Flip/Throw.
- 7th: Add +1 to P.E., Add Back Flip – Attack.
- 8th: +1 Somersault (All Somersault moves), +1 Maintain Balance.
- 9th: +1 Sense of Strength.
- 10th: +1 Cartwheel (All Cartwheel moves), +1 Back Flip (All Back Flip moves).
- 11th: +1 Body Flip/Throw, Add Somersault – Defense.
- 12th: +1 Roll (All Rolls including Roll with Punch/Fall/Impact).
- 13th: +1 Body Flip/Throw.
- 14th: Add Roll – Attack.
- 15th: Add Automatic Body Flip/Throw (does not use the Body Flip/Throw bonus).