Tripwire Reflexes

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Tripwire Reflexes(minor) by [Stone Gargoyle

The character is hard wired to respond to noises and sensory stimulation. As such, he can anticipate attacks and respond quickly.

1.Presence Sense: The character knows when others approach within close range, even when asleep, and will immediately awaken, though suffers -2 to combat actions directly after waking in such a manner.

Range: 30 foot radius, +5 feet per level

Duration: Instant and constant

Bounuses: +2 to strike, +3 to parry and dodge, +4 initiative

Drawbacks: The character senses ALL entities around him and this power cannot differentiate friend from foe. In order to simply continue his sleep, the character must make self-control rolls when anyone comes into range(14 or better, ME bonus applies). This can get quite annoying when living in a home where others are constantly moving around nearby.

2.Group Approach Panic: The character can sense those further than the smaller area of sensitivity if there are more than 5 moving at a constant pace.

Range: 100 feet, +10 feet per level, if there are five or more in a group moving in close proximity to one another.

Duration: Instant and Constant

Bonuses: +4 to strike with a ranged attack, +6 initiative

Drawbacks: Same as for Presence Sense :Since their distance will not let him know exactly where they are, the character has certain skills to help with that, though not as complete or informative as Radar.

Estimating Distance of Approach: Base Skill: 40%, +2% per level

Estimating Speed of Approach: Base Skill: 20%, +4% per level

3.Other Abilities and Bonuses:

+2 Autododge against ranged attacks

+1 Autoparry

Note that going beyond normal endurance limits due to lack of sleep will cause penalties to apply due to fatigue (-2 initiative, -3 strike, parry and dodge). These powers are meant primarily to apply when the character would otherwise be taken by surprise.