Trapdoor

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Trapdoor: [Minor] by Iczer

'Sucks to be me. heh heh'

The character can create a dimensional or spatial trap that hangs in place awaiting individuals to trigger it.

Area: The 'Trap' sits on a solid surface, and measures 5 feet on a side +1 foot per level. The trap is triggered when someone touches it. The area inside is a cube 8 foot on a side +1 foot per level. Duration: a Trapdoor lies dormant for 10 minutes per level. after being triggered, it lasts for 1 melee round per level (during which time it can hold as many targets as can fit).

Effect: when any target touches the trapped area, they are immeadtaely grappled and start to be sucked into the trap door. A Character may make a dodge (18+) to avoid it, but any failre means the target is grappled fast. Grappled targets must make an opposed strength checks (roll a d20 and add PS.) The Trap door has a PS equal to 40 +5 per level. If the target succeeds he is still held, but not in the trap. a second roll is needed to free oneself. The trap has 3 actions per round to try and pull targets into itself. Targets sucked into the trapdoor remain for the traps duration. There is air enough inside the trapdoor, and the duration is small enough that there is no risk of suffocation.

Actions: It takes 2 actions to set up a trap zone.

Other notes: Time is meaningless in the trap zone. targets are aware of the passage of time, but wounds do not bleed, timers do not run down etc. a grenade thrown into a trap zone after a target will not go off until it is ejected at the end of the round.

The trap zone can hold other objects or exclude them at will. A trap zone underwater can suck in it's volume of water, or ignore it. Likewise, if the character is watching his trapzone, he can exclude allies from falling in.

The character can only have one trap zone active at a time.

The character can use his trap zone as a temporary shelter. While inside, he can exit at will, and can observe events going on outside while inside.