Transplant Damage

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Transplant damage [Major] by Iczer

'Oh yes...I love your ass. give it to me. No, I'm serious'

This disturbing ability allows the character to heal and repair damage to himself by grafting the flesh of others directly onto himself.

1) Rending strike: The character can perform a rending type strike on a person. This strike inflicts 2d4 damage, plus his PS bonus and takes two actions. The target must make a saving throw (14+ PE bonuses count) or lose a chunk of flesh to this attack. Worse, any successful rending strike bleeds horribly until medical treatment is sought.

2) Regeneration: If the character has just performed a rending strike, he may, as an action, transfer the flesh to his body. He heals an amount of damage equal to half of the damage of his rending strike, but his flesh is obviously a Frankenstein-type transplant. The character keeps track of how much flesh is actually borrowed. After the first use of this ability, the character's PB drops by 1d4. When he is more than 25% borrowed, he halves his PB. after 50% has been transferred, his PB is a mere 1d4+1. The character can adopt any flesh to meet his own. If he loses an eye, or goes blind, he may pluck out the eyes of any creature to replace them. Replacing a broken limb, organ or other body part takes a whole melee to perform.

3) Borrow body parts: The character can also borrow other body parts to enhance his own performance. He can splice on the limbs of another creature to adopt their PS, and any natural weapons, or their Spd in the case of grafted legs. Replacing limbs for enhancement takes one minute and a helpless donor. The donor may be up to three days dead and still provide usable flesh for the task. At 4th level, the character can add additional limbs or extra flesh. He can add up to 30 SDC +5SDC per level to his body, and add up to one pair of extra limbs (functions as either flight winged, or the multiple limbs power).

4) Duration: Borrowed body parts degrade over time, and drop off after 6 hours, plus 3 hours per level. SDC gained by this power cannot be healed conventionally (but may be healed by the regeneration aspect of this power). Extra limbs drop off at the end of the duration and will need to be replaced. If the character's limbs have been substituted or replaced, the new limbs morph into his old limbs at the end of the duration.
Likewise, the character continues to heal damage sustained and then healed with regeneration, slowly turning his borrowed flesh into a fair facsimile of his own (with his PB recovering as normal)

5) Other benefits:

The character ca take any transplanted organ. Attempts to use surgery on this character enjoys a +20%, and recovery from surgery is halved.
+2 PE and +10% to save vs Coma/death.