Transparental Migration

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Transparental Migration (minor) by Stone Gargoyle

"Family ties are more easily severed than you think."

The hero can shift identities through a minor form of reality manipulation. He can literally switch who his parents are and, thereby, his identity (chooses a new first name and will know his new full name upon the shift).

1. Relative Change: Once per 24 hours, the hero can abandon his family ties, severing any connection, and attach to other people.

Duration: It takes one hour to alter records and memories, during which time records surrounding the hero will be sketchy. Anyone attempting to discover information on the hero during this time will be -40% to do so.
Parental Candidates: Potential parents must have a 90% probability of DNA match, so they will be of similar genetic makeup and same racial and ethnic background as the character and be withing the local area of where he triggers this power. They will also be of an age that it is conceivable they would have a child the hero's age.

2. Family Ties: Once the new connections are made, the new parents will be forced to acknowledge the hero as their child (unless making a saving throw vs. mind control of 16 or better, PE bonus applies). Each time this happens, the former parents and his real parents also roll to save, potentially regaining their memories. Even if acknowledging the hero, there will be little to no pictures or other proof, as the power is not that thorough, their memories being fuzzy. Documentation will be erased of the previous life and new documentation manifested at an appropriate hospital and town hall of records. However, if additional copies of former records exist, there is a 30% chance they will not be destroyed, due to lack of thoroughness again, and a 30% any news articles or pictures of the hero will survive the shift.

3. Dangerous Repercussions: Since the genetics are only 90%, genetic testing might reveal the fraud and the hero could potentially be brought up on charges. There is also a 30% chance that the shift could cause temporal destabilization, in which case the hero would have to roll against Temporal Erasure (12 or better, PE bonus applies0 and a 10% chance of amnesia.

4. Other Bonuses: +1d4 ME and PE