Transparency

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Transparency (minor) by Stone Gargoyle

This is a minor form of Invisibility. The hero can make himself and anything worn, as well as up to 30 lbs of carried items, transparent. They will still be partly visible, just appear to be made of some clear substance, such as plastic. All layers will be visible in this manner, so one looking closely enough could literally see the hero's internal organs and everything carried on his person. The hero can do this with a thought and it requires no actions to initiate or maintain. Items remain transparent as long as they are held, worn or carried on the hero's person and cannot be made visible except by the hero losing his transparent state or by being dropped.

Penalties to Opponents: Opponents must roll vs a Horror Factor of 12 (16 if at night) or believe the hero is a ghost or apparition and act in fear. Combat penalties apply regardless, mainly due to the difficulty in seeing something having light passing through it. -2 to initiative and -4 to strike parry and dodge the hero, as well as -2 to perception in full daylight; -1 to initiative and -2 to strike, parry and dodge st night, though other penalties may apply due to darkness and lack of light. Opponents with Extraordinary Sense of Smell are only -1 to strike, parry and dodge in full daylight and do not suffer a penalty to initiative or Perception, as well as suffering no penalties at night. Opponents with heat or infrared sensors never suffer these penalties.
Bonuses to hero while transparent: +10% to prowl and any skills used in hiding, such a Camouflage, when applied to himself, +2% to palming skill.
Other Notes: The hero will remain transparent even when sleep or knocked unconscious, as it requires an act of will to make himself lose the transparent state