Transmute Matter to Force
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Transmute matter to force [Major] by Iczer
'Feel my katana now'
The character can transmute solid matter into an energy field in the same shape. This transmutation is complex enough that it retains all the qualities it had before the transmutation, in addition to others gained for the duration.
Mass affected: Can affect 10lbs at first level, plus 5 lbs per level. Objects exceeding this mass cannot be transformed, but fewer objects, whose combined weight exceeds this weight limit can.
Duration: Indefinite while held. After leaving the body they revert back to their original state after 2d4 melee rounds.
Effects of transmutation: Each item transferred gains the following properties:
- Made of energy: As such the object is resistant to energy (half damage) and does not react chemically as it did before ( a metal sword is no longer conductive, nor is it affected by acid)
- Damage dispersal: Transmuted items gain an SDC boost equal to the character's ME plus 5 per level. Damage from outside sources becomes dispersed throughout it's entire form, making it impossible to destroy without destroying the entire item (A door transmuted to forcefields cannot be holed. It must be destroyed utterly before it can be broken through).
- Energy attack: Weapons transmuted inflict energy damage (plus PS bonus in the case of melee or thrown weapons) +1 per level.
- Lightweight: Transmuted objects become lightweight, weighing only 20% of normal mass for the duration
- Armor: In a pinch the character can transmute his own clothing to energy, giving himself a force field buffer of SDC equal to the SDC of his clothes (usually very little) plus his ME plus 5 per level (though once this is gone, the character will be starkers). He can also transmute armor in the same way. The armor loses 6 points of AR (which becomes a natural AR) and gains the normal SDC boost. In any case, the armor extends it's normal defenses (acid proof, half damage from energy) to the wearer.
- Emit energy: The transmuted object acts like a torch, giving off light to see by. An object under 1 lb may be transformed irrevocably into energy, in which case it explodes to 1 foot upon it's next impact. This character can charge and throw these items up to 60 feet inflicting 2d6 damage +1 per level. Use the character's normal throwing bonuses.