Toxic Fall

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Toxic fall: major by Iczer

'Rain drops keep falling on my head...'

The character can manipulate local moisture to become highly toxic and to precipitate on the area around him.
Out of doors, the toxic rainfall affects a 60 foot radius. The toxic rain requires 2 actions per round to create and maintain. during this time, the rain falls over the area. Anyone not undercover takes 2D4 damage per melee round from acid. More importantly, water vapour breathed in is a debilitating toxin. all breathing creatures must make a saving throw vs non lethal toxin, or start to choke on fumes. those choking take -2 to all combat manoevres and -10% to all skills while affected.
Toxic rain falls for as ,long as it is maintained, plus 1 round per level. The runoff from the rain remains poisonous for 1 minute per level.
The character can also affect other water sources. Up to a half gallon per level can be made toxic. a half gallon of toxified water will inflict 2D4 damage per melee round to its container, as long as more than half the water is made toxic. This takes 2 actions to perform and requires the water be in open sight within 60 feet. The water remains toxic for one melee round per level.
The water in a target can be made toxic as well. The character must expend 2 actions and the target may make a saving throw (14+ required, PE bonuses apply). If the saving throw fails, the target takes 4D6 damage, and is racked with pain (-2 actions per melee round, -25% to all skills and -4 to all combat abilities as well as half speed). The character must make a new saving throw each round or take damage again (3d6 on the next round, 2 d6 on the next and finally 1D6 on the last)

Other abilities: +15 SDC. The character is immune to acids, and has a +4 to saving throws vs poisons and toxins (and is immune to his own)