Toxic Adaptability

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Toxic adapatability [Minor] by Iczer

'Mace?!?!.....erghhh...Ok now I'm better'

The character has a limited immunity to toxins and poisons. Specifically he has normal vulnerability to all sorts of toxins and chemicals, but he gains progressive resistance with his exposure.

The character cannot be affected by any toxin or poison for any great lenght of time. As his body is affected, he becomes immune to the effects of the toxin even as it works through him. One melee round after exposure, (A failed save) the character may choose to shake off the effects. The character posesses a number of floating immunities, equal to 1 plus 1 per level (so a third level mutant has 4 floating immunities). The character remains immune to the toxins stored as floating immunities as long as he keeps them. should the character be exposed to a toxin he is not immune to, he may shift out one that he is after one melee round.

(Chelsea, a first level mutant, is immune to cocain and alcohol. while at a trendy new york club the police fire tear gas into the room. Chelsae coughs and gags for 1 melee and then ditches her alcohol immunity and replaces it with immunity to tear gas)

Other benefits:

+2 to save vs toxins and poisons.
Poisons and toxins have half normal effect (damage, effect and duration)