Touch Fate
Touch Fate [Major] by Iczer
‘Don’t worry, A taxi will be waiting…I’ve ensured it’
The character can mess about with fate by making small changes now, that escalate into larger changes later. A misplaced nail could cause a traffic accident a week later, that causes a truck to crash into a bar, closing the bar for a day thus preventing the heroes daughter from visiting that bar on that evening. The changes can become convoluted, and has a knock on effect that is beyond the character’s control. The player decides on the outcome and the change to be made and hopes for the best.
- Outcome: The character decides on an outcome when he uses this power.
- Minor: Target loses an important but not essential piece of equipment. (Car keys, documents, etc.)
- Moderate: Target is at a certain place at a certain time (Taxi is waiting for you, Girlfriend visits you at work). This can also be used to steer individuals away from a place. (Girlfriend never visits you on a day you are cheating on her, the Tax auditor never gets around to making a phone call to you about your finances)
- Major: Target takes 2d6 +1d6 damage per level, or loses or misplaces something of great importance, or succumbs to a condition requiring a saving throw from 12-14, or otherwise is put at moderate but not necessarily life threatening risk.
- Critical: Cause a disaster to occur, with damages equal to a major result to many people, or cause extreme damage to a target (either 6d6 +4 per level or risks a save with a result between 16-18).
- Time: The character selects the time frame for the event to occur by
- Minor: Within the next month at a specific time, or within the next week at a general time.
- Moderate: within the next week at a specific time, or within the next 48 hours at a general time.
- Major: A specific time in the next 48 hours, or ay time in the next six hours.
- Critical: any specific time within the next hour (including right now)
- The chance of success: Equal to 70% +5% per level with the following alterations.
- Moderate: -10%.
- Major: –20%
- Critical: -30%.
- Effect to happen in the next minute: –40%
- Effect is ongoing: (IE continues it's effect) -10%
- Effect is triggered by an event that occurs within the timeframe: –10%
[Example. The Loser wants to see a traffic Jam on the local highway in about 20 days time (his birthday) but he wants no one hurt. As a third level mutant, he has a 85% chance normally. The effect is major, and the time is minor, and the result is ongoing (it will take several hours to unjam traffic) this results in a –20%. He has 65% chance of success. He discards a peanut butter jar on the same bridge and waits. He has no control over the sequence of events, but they are guided by minor changes to probability by the character. If he succeeds in his roll, the jar of peanut butter will indirectly be the cause of a traffic Jam on that date.]
- Notes: Any effect can be cancelled by the character at any time. Because the vagrancies of fate are uncertain, he cannot know if he succeeded or not until the time specified has come and gone. If The Loser had failed his roll in the above example, he would not know he failed until after the desired date. Targets get no saving throw against this power, but defend normally against it’s effect, though typically it comes from surprise (-4 to dodge)