Tool Arm
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Tool Arm - Revised (minor) by Stone Gargoyle, from an idea by Dragon blaze 99
The character has the ability to alter one of his limbs(hand and forearm) into a variety of mechanical tools as needed. The various implements cannot be removed from the body but otherwise work like tools. A minor version of Alter Limbs.
- Minor Tools: These include wrenches, hammers, crude blades, pliers and screwdrivers, as well as lock picks and pry bars/crowbars. Blades and small tools are made from the fingers and are not intended for melee weapons(there are other powers for that). The hero can adjust tip sizes, socket radius, etc., with a thought.
- Major Tools: Mechanized tools which are simulated cost of a hit point when created. This create a, say, jackhammer, drill or buzzsaw that can run at full rotational speed and/or power. They are considered air tools, working by virtue of compressed air and producing very little sound. these are considered to be the strongest possible, capable of cutting through reinforced steel as if diamond tipped.
- Range: Reach; but can extend the limb to twice its length if needed to form a jackhammer or similar tool.
- Duration: Can keep the Tool Arm available for as long as necessary.
- Damage: The weapons inflict damage as per a real weapon, +1d6, however blades cannot be longer than a finger. A High powered drill will do 3d6 damage; a buzz saw will do 4d6 damage.
- Bonuses: +1 initiative, +1 to strike and parry
- Attacks: Uses one melee attack/action to create a minor tool. Major tools require 2 melee attacks/actions to restructure the limb.
- Other Abilities and Bonuses:
- +10% to Mechanical and construction skills, as well as Pick Locks
- +1d4 PE
See Also: The Major versions: Tool Limb and Tools of the Trade