To Catch A Thief

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To Catch A Thief (minor) by Stone Gargoyle

The hero has a natural ability to think like a criminal. This gives him a +2 initiative against bank robbers and in situations where crimes are being committed. He gains a +4 to Perception to notice crimes in progress, with a +2 to strike using ranged weapons in the apprehension of a criminal. His speed is doubled for the purpose of chasing down a fleeing criminal or known fugitive. He also gains a +20% to tracking, climbing, rappelling and interrogation of known criminals and those he has seen commit a crime, plus +10% to Criminal Science and Forensics, plus any skills in the Investigative and Police programs if taking them as part of Educational skill programs (no bonus to skills in those programs if they are taken as Secondaries).