Timeskipping

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Timeskipping:\ [Major] by Iczer

'Hey man..what's the hold up'

The character can skip objects and people very short distances through time, without effort or exertion. His skill is such that he can use the power defensively in combat, reducing the effectiveness of attacks and hindering opponents.

1) Skip defense: The character skips attacks and attackers scant seconds forward in time in order to enhance. As an attack makes contact, he skips it a few milliseconds into the future, reducing the attacks accuracy. While the character has his skip defense active, attackers are minus 2 to target him.

2) Offensive skipping: The character also inflicts small but potent jumps on a target while in combat. Every successful melee attack made by this character also reduces a target's initiative by 2 places as he is displaced further and further in time. A target reduced below zero initiative loses all remaining attacks for this round.

3) Shunt: The character may simply shunt a target aside (this may include himself or an ally). Any target within 30 feet may be shunted 3-4 seconds into the future. The target vanishes, loses his next action but returns for his next available action. Unwilling targets may save (15+ PE bonuses apply). Defensively, the character may shunt a ranged attack, or even a grenade those few seconds into the future, granting allies a chance to escape. Attacks shunted in this manner are +6 to dodge and +6 to roll. Likewise shunting a target into the near future will effectively rescue them from an attack. In any attempt to time this type of action, the character rolls a parry (+6 only). Failure means the attack, or the target, was not shunted in time.

4) Other bonuses: The character ages slowly, about 3/4 normal, and is immune to unwanted temporal effects. His awareness of time and ability to protectively and instinctively shunt himself grants him +2 to initiative, and +2 to dodge