Timeline

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Timeline (Major) by Stone Gargoyle

The character can create a stable wormhole to a future or past Event. Once fixed, the wormhole will travel a set number of years relative to the time left.

1. Time Distance: The Event traveled to must be within the character's ME X10 in years away. The wormhole will affix to a place on the same planet but will vary due to planetary rotation as to where unless specifically specified by the character when establishing the wormhole. The wormhole will stay affixed to that spot but time will flow forward (ie Joey Jaunt travels 65 years back to Nazi Germany on April 12. If he spends 2 days in the past, he will return to the future 2 days later than he left. If he remains in the present for a week and returns, a week will have passed at his destination).

2. Event Viewer: The character can watch past or future events through the wormhole but runs the risk it will be found and something will come through it.

3. Number of Wormholes: The character starts out with one at level one but gains the ability to create an additional wormhole at levels 3, 6, 9, 12 and 15. If he wishes to establish a wormhole to a new destination but has no available wormholes, he may elect to shut one down and create a new one to the new destination.

4. Creation Time: Opening or closing a wormhole takes 2d4 melee rounds. The character must roll vs. Temporal Distortion (16 or better, ME bonus applies) or be sucked into the wormhole, which promptly vanishes leaving him stuck and unable to travel back home for 2d4 weeks due to temporal shock, plus there is a 30% chance he will develop amnesia.

5. Penalties: Such wormholes run the risk of creating permanent temporal rifts and distortions (30% chance). The character must be within 10 feet of a wormhole to shut it down, so if he is in the past or future he has no access to the other wormholes he has created, unless he creates one from there. These wormholes may be used by other people and creatures, so there will be trouble if they are left unwatched. Excessive teleportation or time travel in an area may cause a wormhole to shut down on its own or shift direction spontaneously. Tampering with the past may make his original timeline disappear, shutting down the wormhole, or events in the past or present he is involved in may erase a future timeline wormhole.

6. Bonuses: The character himself is immune to the effects of temporal distortion and erasure.