Timecastle

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timecastle [Major] by Iczer

'I'll save us, we just got to be prepared to shift'

The character can create a bubble of viable time, in which he can take others for rest or to obtain tactical advantage.

1) Pause time bubble: The character creates a bubble of paused time. this bubble can be as small as the character, or up to 30 feet across (+5 feet per level) inside the bubble, time moves at it's normal rate. outside, time is paused. The bubble can be maintained for up to 6 hours, plus 2 hours per level.

2) Timeskip bubble: The character can create a bubble of time that sucks all components into the future. all those inside the bubble will be moved up to 6 hours (+2 per leve;) into the future. Heavy objects bolted down will not move (so a chuck of the terrain will not dissapear) but anything or anybody not bolted down is fair game. The character is aware of events (vaguely) that transpire in normal time, and so can choose to end the time skip early.

3) Null time bubble: Combining the best aspects of both of the above bubbles, the character creates a time bubble that simply removes himself and others from time itself. Time passes normally inside and outside the bubble but those inside are effectively removed from all time and ergo cannot be affected by outside forces. This allows him to kick back in his own private sanctum without being bothered by the outside world. With concentration, the character can peer into the real world to examine what is going on but only for a few minutes at a time, and even then images are hazy and indistinct. null time lasts for up to 6 hours (+2 per level) but may be ended prematurely.

4) Bubble statistics: All bubbles are 30 feet across +5 feet per level. If used inside a room or enclosed area it will conform to that room's borders.

Anyone within range enters the bubble, though the bubble expands and morphs shape to wrap around items and targets that would otherwise be half in and half out.

The creation of the bubble takes 3 actions to perform, but may be done defensively (in which case, make opposed initiative rolls)

Anyone who see's the bubble form, may attempt to dodge if it is feasable that they could leave the affected area. a dodge roll of 16 + is required.

5) Other immunities: The character is pretty much resistant to time. He may not be aged against his will, or be subjected to time travel, and cannot be affected by time manipulating powers (such as slow motion control)