Time Warp

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Time Warp(Major) By Stone Gargoyle

"Like, Groovy."

The character possesses the odd power to relive the old times, either by going to it or bringing it to him.

1. Retrofit: The character can alter the clothes and mind of others.

Range: 200 feet +10 feet per level.

Damage: None; the target simply finds herself dressed in bygone fashions and must save vs. mind control (14 of better, ME bonus applies) or act and talk like a stereotypical member of an era past (or future, if GM allows). If making their save vs. mind control, the victim's clothing and hairstyle will still change. Note that this can be done to objects in the same manner.

Duration: 2 melees per level of experience.

2. Time Jump: By focusing on the desired lifestyle or fashion trend, the character can jump to a time when that style was in its prime and thriving with a skill of 20% +5% per level. Failure means jumpimg to a random point between the time of the jump and the destination. If the character dresses the part prior to jumping, he can make the jump with a skill of 30% +6% per level. The character's clothing and mannerismms will change as per Retrofit above.

Range: Self and up to two others, plus one at every odd level, within 20' Duration: Instant

Attacks: Uses 6 melee attacks/actions.

Limitations: Jumping is disorienting and the character will become "time sick" (see bonuses and penalties below).

3. Gains the Bonus Skill of Lore: Fashion Trends and Hippy Subcultures at a skill level of 30% +5% per level

4.Bonuses and Penalties:

the character lives 50% longer

+1 initiative

+20 SDC

Impervious to temporal anomalies: The superbeing cannot be afected by time powers of others or made to time travel against their will, nor be affected by temporal conversion fields. They will, however, get "time sick". Time Sickness: Speed is reduced to 3/4, -1 strike, parry and dodge, -2 on all saving throws, -10% to skill performance while "time sick". Duration: 2d6 melees. Cannot Time Jump while sick. Each additional jump within 24 hours adds 2d6 minutes to the duration( cumulative).