Time Hop

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Time Hop (Major) by Stone Gargoyle

The character travels through time by doing short leaps in time, eventually arriving at the desired destination.

1. Temporal Shunt: The superbeing does a temporal teleport to one hour forward or backwards in time (1 day if close to a ley line). He cannot choose to teleport to less of a time or more, the power is limited to exactly an hour. This acts as a blind teleport to the same space location/geographic destination, so this may be obvious if in an open space. The character also runs the risk of colliding with people standing in the same spot.

Attacks: Uses one melee attack/action, requiring a stop and inactivity between jumps of one melee action.
Total jumps per day: (ME+PE)X100. The number of times per day is based on the time that he wakes up until the time he goes to sleep being a day, with said time not to exceed 24 hours from his subjective measurement of time, not what time it is when he arrives at a new time.

2. Advantages: The benefit of traveling in this comparatively slow manner is that there is no sickness resulting from time travel and the superbeing is less likely to overshoot his destination.

3. Disadvantages: It is possible to jump into the middle of a riot or crime in progress. Having to stop and rest before jumping again may leave the superbeing prone to attack, as doing any other action besides resting will delay his next teleport.

4. Other Bonuses: Cannot be affected by time travel spells or powers of others or made to travel in this fashion against his will. Also not affected by temporal conversion or erasure. The superbeing also always knows when he is and can recognize other time travelers on sight.

Time Hop (minor) by Stone Gargoyle

The character travels through time by doing short leaps in time, eventually arriving at the desired destination.

1. Temporal Shunt: The superbeing does a temporal teleport to one hour forward or backwards in time (1 day if close to a ley line). He cannot choose to teleport to less of a time or more, the power is limited to exactly an hour. This acts as a blind teleport to the same space location/geographic destination, so this may be obvious if in an open space. The character also runs the risk of colliding with people standing in the same spot.

Attacks: Uses one melee attack/action, requiring a stop and inactivity between jumps of one melee action.
Total jumps per day: Limited to the character's ME+PE in number. The number of times per day is based on the time that he wakes up until the time he goes to sleep being a day, with said time not to exceed 24 hours from his subjective measurement of time, not what time it is when he arrives at a new time.

2. Advantages: The benefit of traveling in this comparatively slow manner is that there is no sickness resulting from time travel and the superbeing is less likely to overshoot his destination.

3. Disadvantages: It is possible to jump into the middle of a riot or crime in progress. Having to stop and rest before jumping again may leave the superbeing prone to attack, as doing any other action besides resting will delay his next teleport.