Time Displaced

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Time displaced: by Iczer

The character comes from a future timeline and has come to our time for a variety of reasons.

Normal stuff:

SDC: +20

Reason for coming back:

  • Accident: Swept up against his will and deposited
  • Mission: Has been sent back in order to ensure an event takes place or prevent an event from taking place. This is a one way trip
  • Tourist: Came back to have a covert look see, but has become stranded
  • Observer: Time police have sent you to this time to keep wary of other time travelers meddling in this era.
  • Refugee: You have used a time machine to get to our time and escape a possible worse fate in your own.

Timeline:

  • Utopian future. The place is wonderful, which begs the question, why did you ever leave. +1D4 to PE and PB and +2D6 to SDC.
  • Despotic utopia: like the regular utopic future, only it is ruled by an iron fist by despots. +5% to rogue OR mechanical skills
  • Post apocolyptic: your future is a nightmare, destroyed by aliens, natural disaster, atomic or biolgical warfare or combinations of all three. +20 SDC and one WP of choice.
  • Cyberpunk: Your future is advanced, but not necessarily good. Technology is high, but vast masses of people live below the poverty line, right next door to high rise corporations. +5% to rogue and computer skills.
  • Reformed earth: You are from a future that has abandoned cities and returned to a more pastoral and agrarian way of life. You are not backward or primitive, but you do disdain 'dirty' technology. +2 to PS and PE +10 to SDC.

Powers and abilities:

  • Cyborg. Has 1D4+2 million dollars worth of bionics and cybernetic parts. May purchase options from aliens unlimited and the galaxy guide.
  • Perfect specimen: Gains 1D4+1 million dollars of eugenics upgrades. Do not roll for side effects, but you must appear human looking.
  • Mutant: Roll as per normal.
  • Psychic: Roll as a latent psychic, but add a bonus of +1D4 to IQ, ME and MA.
  • Gadgeteer: Roll as a hardware or genius character. Add 15% to total budget and utilize equipment from galaxy guide.

Knowledge of our time:

  • Good. Has an equivalent history skill of 88% -2% per level. Speaks the local language and has a working knowledge of our time and culture.
  • Fair. Has an equivalent history skill of 70% -2% per level. Speaks the local language but is strangely accented. occasionally makes gaffs regarding local customs
  • Average. Has an equivalent history skill of 65% -3% per level. Can communicate, but has an odd accent and makes regular mistakes about our way of life and where he is in the timeline
  • Poor: Has an equivalent history skill of 45% -3% per level. Has trouble communicating with people from our time. makes regular mistakes and is almost completely ignorant of our customs and social mores.

(Why does the history skill go down?: Fundamentally, the character comes to our time with an idea of what his history books tell him. the more time he spends here, the more muddled the future begins to look. he may subtly or overtly be changing the future he may remember, and thusly, the more time he spends in our time, the less correct his knowledge of the future is).

How far in the future has the character arrived from:

  • 2D10 Years. his younger self could be walking around in the here and now. +30% to history skill
  • 1D4x10+10 years. +20% to history skill
  • 2D4x10+20 years. +10% to history skill
  • 1D100 +25 years +0% to history skill
  • 2D100 +100 years -15% to history skill
  • 5D100 +250 years -30% to history skill

Equipment: 1D4x$10000 worth of future tech. remember batteries, powerpacks and spare parts are yet to be invented. equipment may be pulled from aliens unlimited and galaxy guide (and if available, phase world. remember HU remains an SDC environment. please consult your DM if MDC persists)