Tie Shoes
Tie Shoes (Domestic) by 13eowulf
Most sentients who have feet, and footwear in their culture, learn how to tie shoes at a young age, and it is second nature to them, mechanically speaking never needing a skill roll (though that does not always prevent failure, particularly when inebriated). However that does not mean that there is not a time when this skill may be needed. Sometimes a sentient from a culture without footwear becomes trapped in an area that does, or more so, requires footwear. Sometimes the mind of a being without feet may get transferred into a body that does, and needs footwear. Or sometimes something terrible happens, and one loses a hand, or an arm, and has to re-learn how to tie their shoes in a completely different manner. This skill is here to represent that.
- Base Skill: 25% +5% per level of experience. There is a +15% to tie the shoe of one’s dominant side (Right, or Left), or a +10% bonus to both sides if ambidextrous. If a character also possesses the Wardrobe and Grooming skill then add a +5% bonus to this skill.
- Penalties: A lost, disabled, or temporarily missing hand or arm, inflicts a -20% penalty to this skill, unless this skill is taken again to represent retraining in how to tie one’s shoes in a manner accounting for the missing limb (those born with only one limb do not receive this penalty, but become unable to tie their shoes if they lose the other limb).