Ticket To Ride
Ticket To Ride (Major) by Stone Gargoyle
The hero has a free pass anywhere he needs to go. His name will mystically appear on passenger lists, or so it seems. This is actually a pseudopsionic effect by which the character is seen to belong and be worthy of passage.
1. Hypnotic Suggestion: The character can influence others to an extensive degree, gaining a +20% to Charm/Impress and Trust/Intimidate checks. In addition, he can make hypnotic suggestions which will influence others to do his bidding unless saving vs. mind control (16 or better, ME bonus applies). This is limited to small things, such as letting him pass without fuss or ignoring the fact he should not be where he is.
2. Computer Merge: The character can also communicate in a limited way with machines, linking directly with computers to change any information which could be entered by a travel agent or receptionist. This will not alter a computer's programming, merely data entered. A less than honest character might use this to access and alter bank accounts, for instance.
3. Unnoteworthy - Forgettable: Similar to the minor superability. The character with this power seems to be forgotten by all those around him, allowing the character to walk by unsuspiciously, even in the worst situations. The hero can turn this on and off at will by altering his aura. As this uses concentration, he loses an attack and is -2 to all combat moves while this is in effect. Those encountering him while this is active will forget details about him or what he did a minute after he passes by or leaves. No one will retain concrete details about the character, or even if he was even there at all. Note that this does not work on those who are impervious to mind control and illusions, and those who are resistant may make a saving throw (16 or better, ME bonus applies). Does not work if he is made to stand out, or kills or grievously injures someone.
4. Other Abilities and Bonuses:
- +1d4 ME and MA
- +2 to save vs. illusions, psionics, and magic
- Impervious to mind control and possession