Thundering Teleport
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Thundering Teleport (Major) by Stone Gargoyle
The character's teleport is accompanied by lightning and thunder.
1. Teleportation:
- Range: 100 feet per level
- Duration: Instant
- Weight Limit: Self and up to 50 lbs per level
- Number per melee round: Twice per melee round, uses two melee attacks/actions
- Results of Unsuccessful Teleport: The character takes 2d6 damage (ouch!). 01-80% chance of success.
- Limitations: Can only teleport outdoors.
2. Call Lightning: When the teleport initiates, a lightning bolt will shoot down, hitting anyone standing too close. The hero can also call lightning when not teleporting, however. All attempts to dodge are done at a penalty of -3.
- Range: Strikes the location of the teleport directly after departure and at the destination seconds before arrival; as an attack, range is 200 feet, +20 feet per level
- Duration:Instant
- Damage: 6d6
- Saving Throw: As a Dodge
- Attacks: Simultaneous with teleport; as an attack, it uses one melee attack/action
- Bonus: +2 to strike when used as an attack
3. Thunderclap: The teleport also creates a booming clap of thunder which can be heard up to a mile away. It intimidates animals and opponents will have to make a saving throw vs. Horror Factor. Cannot use unless teleporting.
- Bonuses:
- Gives the hero initiative when arriving at a destination
- +1 to strike, parry and dodge
- Horror Factor: 10, +1 at levels 3,5,7,9,11 and 13
- Duration of bonuses: 2 melee rounds
4. Other Abilities and Bonuses:
- Resistant to Electrical Attacks (half damage)
- +2 save vs. Horror Factor
- Cannot be teleported by the teleportation powers of others