Thundering Teleport

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Thundering Teleport (Major) by Stone Gargoyle

The character's teleport is accompanied by lightning and thunder.

1. Teleportation:

Range: 100 feet per level
Duration: Instant
Weight Limit: Self and up to 50 lbs per level
Number per melee round: Twice per melee round, uses two melee attacks/actions
Results of Unsuccessful Teleport: The character takes 2d6 damage (ouch!). 01-80% chance of success.
Limitations: Can only teleport outdoors.

2. Call Lightning: When the teleport initiates, a lightning bolt will shoot down, hitting anyone standing too close. The hero can also call lightning when not teleporting, however. All attempts to dodge are done at a penalty of -3.

Range: Strikes the location of the teleport directly after departure and at the destination seconds before arrival; as an attack, range is 200 feet, +20 feet per level
Duration:Instant
Damage: 6d6
Saving Throw: As a Dodge
Attacks: Simultaneous with teleport; as an attack, it uses one melee attack/action
Bonus: +2 to strike when used as an attack

3. Thunderclap: The teleport also creates a booming clap of thunder which can be heard up to a mile away. It intimidates animals and opponents will have to make a saving throw vs. Horror Factor. Cannot use unless teleporting.

Bonuses:
Gives the hero initiative when arriving at a destination
+1 to strike, parry and dodge
Horror Factor: 10, +1 at levels 3,5,7,9,11 and 13
Duration of bonuses: 2 melee rounds

4. Other Abilities and Bonuses:

Resistant to Electrical Attacks (half damage)
+2 save vs. Horror Factor
Cannot be teleported by the teleportation powers of others