Thunderbolt

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Thunderbolt: [Major] by Iczer

“Do you find me attractive Ultraman? Most men find me.....stunning”

The character can create bolts of electricity that permeates targets igniting and exciting their molecular structures.

Range: 75 feet +5 feet per level
Damage: 1D6 +1D6 per level of experience, plus overcharge. See below.
Attacks: Each use of the power counts as one attack per melee
Bonus to strike: +3 with an aimed shot, +1 with wild.

Overcharge: When a target is struck with a thunderbolt attack, he retains an electrical charge for 1D4 melee rounds. Being charged in this fashion is painful (-10% to skill use) and in addition, the character must make a saving throw vs pain (14+ PE bonuses apply) to perform any meaningful action apart from stumble at half speed. An overcharged target can discharge himself by immersing himself in any body of water, touching any conductive and grounded metal, or being grounded out by another living being. Discharging inflicts 2D6 damage to the target (and to anyone he touches to discharge). Targets resistant or immune to electrical damage are unaffected by this part of the power.

Other abilities: The character suffers half damage from electrical attacks.