Thunder Strike

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Thunder strike [minor] by Iczer

'I wouldn't get too close if I were you'

The character builds power for a full melee round, during which time the air begins to smell of Ozone and the sky begins to contort with darkened spontaneous clouds. The character can defend himself during this time, but cannot move. If the character is under an open sky at the end of the round, then the heavens open and a bolt of lightning strikes him.
The character is unharmed, but anyone in contact with him takes 6D6 damage (Plus 2 per level) and everyone within 10 feet (plus 5 feet per level) takes 1D6 damage per level of experience. The bolt also unleashes a crack of thunder that can be heard for up to 2 miles (and felt for up to a quarter mile). Anyone within 20 feet of the character loses an action from the next round and -2 to initiative and must make a saving throw (16+ plus PE bonuses) or become deafened (-4 initiative -2 to parry and dodge) for 1D4 hours.
The character is immune to electricity, and resistant (half damage, +6 to saving throws) to sonic damage and