Thriller

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Thriller (Major) by Stone Gargoyle

"Rise my minions!"

The character with this ability can raise undead minions which move in synch with him. While useless for individual combat, this makes for good coordinated attacks and is just plain frightening to behold. Movement will be identical to the character, with slight turns when attacking.

Saving Throw: None; they are dead.
Appearance: Zombies will appear in various states of decomposition, having rotting skin and tattered clothing.
Range: 200 feet, plus 20 feet per level
Duration: Concentration, up to the character's ME number in minutes, plus one minute per level.
Attributes: Basically meat puppets, they have no IQ, ME or MA. PS is 20, SDC is 2d6X10+20 each. PP and PE do not apply, nor do Hit Points.
Invulnerabilities: Bullets will pass straight through zombies, as will arrows. Physical unarmed strikes and blunt melee weapons and objects do half damage. Zombies will continue to move at full speed even if the head is cut off and will move at half speed if losing one or more limbs, with the loss of all limbs making them have to try to scoot across the ground at one tenth speed. Zombies do not bleed and will only take damage when attacked. They are immune to cold and heat, disease, poisons, toxins and gases. They are not true undead and so are not vulnerable to silver or wood. Zombies no longer think for themselves and are immune to psionic attack.
Vulnerabilities: Magic, explosions and fire does double damage.
Attacks: The character uses 2 melee attacks/actions to raise the dead and then one melee attack/action per melee round to maintain them. Attacks must be choreographed and simultaneous with the character, so they will move at his same speed and attack with his attack bonuses (one roll to strike for character and all zombies).
Attack Bonuses to Group Attack: +4 to strike when using the zombies to do a swarming attack.
Damage: Zombies inflict 2d6 damage from clawing or biting attacks when coordinated by the character, or can trample as a mob for 6d6 damage to an opponent.
Number: The character can raise his ME number of corpses, plus one per level.
Horror Factor: 18

Other Abilities and Bonuses:

+2d4 ME
Immune to Horror Factor