Thread Killer

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Thread Killer(Minor) by Taalismn

"If you want to know my opinion..."(sudden silence)"....hello?....Anybody here? It was so busy a minute ago..."

This power is the ability to effectively kill any line of conversation, discourse, or action continuity through one's mere presence. Everybody in the area of effect must roll versus their M.E. or lose their train of thought, discontinue what they're doing, and drop any conversation they were engaged in(also lose initiative in any combat actions they're engaged in)...A successful save means they can continue what they were doing uninterrupted. It's not awe, horror factor, or disgust that causes the interruption; it's just as if the person sucks the life out of the words being spoken, and derails the chain of thought.
On a failure, a second roll is required before affected persons can conduct another action, such as attempt to recover their chain of thought, resume the conversation, attack, or get out of the way. Until they can, they are -1d6 to all initiative, and -10% to perform skills, since their thoughts are muddled. Teamwork is particularly badly affected, as those in the area of effect cannot properly communicate and coordinate their actions.

Area of Effect:20 ft radius +5 ft per level of experience

Duration: As long as the victims remain within the area of effect

Penalties:

  • MindBlocks work against this power
  • There's a 30% chance that for possessors of this power, it is ALWAYS on...The person thus cannot join in conversations with more than one person at a time, feels increasingly snubbed in company, and may develop feelings of isolation, persecution, and paranoia, leading to full-blown insanity in time...